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#13777143 May 23, 2018 at 07:16 PM · Edited 1 year ago
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17 Posts
Essa é a build final que vou usar no Loolah. Só observando que não coloquei as past lifes de racial, porque isso vai demorar muito ainda. Deixei só o triplo completionist mesmo, que está perto.
Preferi pegar monk para melhorar o dano e defesa, mas ficando com o Assassinate menor.
Divirtam-se!


Character name: loolah rogue monk final
Classes: 18 Rogue, 10 Epic, 2 Monk
Race: Halfling Alignment: Lawful Good

Start Tome Final
Str: 10 7 42 HP: 1324 AC: 107
Dex: 20 7 84 PRR: 140
Con: 15 7 62 MRR: 96*
Int: 15 7 34 Dodge: 45/40
Wis: 8 7 27 Fort: 232%
Cha: 8 7 23
DR: 1\-
BAB: 19
+Heal Amp: 50
Immunities: Fear, Level Drain, Freedom of Movement
*MRR Capped at 50 due to armor worn.

Heroic Past Lives
------------------------------------------------------------------------------------------
Past Life: Artificer(3)
Past Life: Barbarian(3)
Past Life: Bard(3)
Past Life: Cleric(3)
Past Life: Druid(3)
Past Life: Favored Soul(3)
Past Life: Fighter(3)
Past Life: Monk(3)
Past Life: Paladin(3)
Past Life: Ranger(3)
Past Life: Rogue(3)
Past Life: Sorcerer(3)
Past Life: Warlock(3)
Past Life: Wizard(3)

Iconic Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar Scourge(3)
Past Life: Bladeforged(3)
Past Life: Deep Gnome(3)
Past Life: Morninglord(3)
Past Life: Purple Dragon Knight(3)
Past Life: Shadar-Kai(3)

Epic Past Lives
------------------------------------------------------------------------------------------
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Divine Sphere: Block Energy
Past Life: Divine Sphere: Brace
Past Life: Divine Sphere: Power Over Life and Death
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Martial Sphere: Fortification
Past Life: Martial Sphere: Skill Mastery
Past Life: Primal Sphere: Colors of the Queen
Past Life: Primal Sphere: Doubleshot
Past Life: Primal Sphere: Fast Healing(3)



Saves:
Fortitude: 82
vs Poison: 83
vs Disease: 83
Will: 66
vs Enchantment: 73
vs Illusion: 72
vs Fear: 72
vs Curse: 66
Reflex: 101
vs Traps: 113
vs Spell: 101
vs Magic: 101
Marked with a * is no fail on a 1 if required DC met



Level Class Feats
1 Rogue(1) Standard: Dodge
2 Rogue(2)
3 Rogue(3) Standard: Two Weapon Fighting
4 Rogue(4) Dexterity: +1 Level up
5 Monk(1) Monk Bonus: Mobility
6 Monk(2) Standard: Adept of Forms
Monk Bonus: Power Attack
7 Rogue(5)
8 Rogue(6) Dexterity: +1 Level up
9 Rogue(7) Standard: Improved Two Weapon Fighting
10 Rogue(8)
11 Rogue(9)
12 Rogue(10) Standard: Improved Critical: Piercing Weapons
Rogue Special Ability: Improved Evasion
Dexterity: +1 Level up
13 Rogue(11)
14 Rogue(12)
15 Rogue(13) Standard: Master of Forms
Rogue Special Ability: Opportunist
16 Rogue(14) Dexterity: +1 Level up
17 Rogue(15)
18 Rogue(16) Standard: Grandmaster of Forms
Rogue Special Ability: Slippery Mind
19 Rogue(17)
20 Rogue(18) Dexterity: +1 Level up
21 Epic(1) Epic Feat: Improved Sneak Attack
22 Epic(2)
23 Epic(3)
24 Epic(4) Epic Feat: Overwhelming Critical
Dexterity: +1 Level up
25 Epic(5)
26 Epic(6) Epic Destiny Feat: Perfect Two Weapon Fighting
27 Epic(7) Epic Feat: Greater Two Weapon Fighting
28 Epic(8) Epic Destiny Feat: Pierce Silver
Dexterity: +1 Level up
29 Epic(9) Epic Destiny Feat: Dire Charge
30 Epic(10) Epic Feat: Completionist
Legendary: Scion of the Astral Plane
------------------------------------------------------------------------------------------
Granted Feats
Deflect Arrows
Evasion
Favored enemy: Undead
Hide in Plain Sight
Quick Draw
------------------------------------------------------------------------------------------



Enhancements: 80 APs and 1 Racial APs
------------------------------------------------------------------------------------------
Assassin - Points spent: 35
1 Core (1) Knife in the Darkness
2 Tier1 (2) Sneak Attack Training I
3 Tier1 (1) Stealthy
4 Tier1 (1) Stealthy
5 Tier1 (1) Stealthy
6 Core (1) Dagger in the Back
7 Tier2 (2) Sneak Attack Training II
8 Tier2 (1) Venomed Blades
9 Tier3 (2) Sneak Attack Training III
10 Tier3 (2) Ability I: +1 Dexterity
11 Core (1) Assassin's Trick
12 Tier3 (1) Critical Mastery
13 Tier3 (1) Critical Mastery
14 Tier3 (1) Critical Mastery
15 Tier1 (1) Shiv
16 Tier1 (1) Shiv
17 Tier4 (2) Sneak Attack Training IV
18 Tier4 (2) Ability II: +1 Dexterity
19 Core (1) Nimbleness
20 Tier4 (1) Killer
21 Tier4 (1) Killer
22 Tier4 (1) Killer
23 Tier2 (1) Venomed Blades
24 Tier2 (1) Venomed Blades
25 Core (1) Lethality
26 Tier5 (1) Assassinate
27 Tier5 (1) Measure the Foe
28 Tier5 (1) Measure the Foe
29 Tier5 (1) Measure the Foe
------------------------------------------------------------------------------------------
Vistani Knife Fighter - Points spent: 41
1 Core (1) Knife Expertise
2 Tier1 (1) Vistani Knife Training I
3 Tier1 (2) Mist Stalker I
4 Tier1 (2) Rapid Attack
5 Core (1) Knife Juggler
6 Tier2 (2) Mist Stalker II
7 Tier2 (2) Vistani Knife Training II
8 Tier3 (2) Vistani Knife Training III
9 Tier3 (2) Mist Stalker III
10 Core (1) Knife Specialist
11 Tier3 (2) Deadly Blades
12 Tier3 (2) Gifted I: +1 Dexterity
13 Tier4 (2) Gifted II: +1 Dexterity
14 Core (1) One With Blades
15 Tier4 (2) Mist Stalker IV
16 Tier4 (2) Vistani Knife Training IV
17 Tier4 (2) Double Daggers: Double Daggers
18 Tier4 (1) Celerity
19 Core (1) Vistani Fortune
20 Tier1 (1) Undead Hunter
21 Tier2 (1) Haste Boost
22 Tier2 (1) Haste Boost
23 Tier2 (1) Haste Boost
24 Tier3 (2) Fan of Knives
25 Tier2 (2) Bleeding Cuts
26 Tier1 (1) Acrobatic
27 Core (1) Knife Master
------------------------------------------------------------------------------------------
Ninja Spy - Points spent: 4
1 Core (1) Basic Ninja Training
2 Tier1 (1) Stealthy
3 Tier1 (1) Stealthy
4 Tier1 (1) Stealthy
------------------------------------------------------------------------------------------

Active Destiny Tree
------------------------------------------------------------------------------------------
Shadowdancer - Points spent: 24
1 Core (0) Shadow Training I
2 Core (0) Shadow Training II
3 Core (0) Shadow Training III
4 Core (0) Shadow Training IV
5 Core (0) Shadow Training V
6 Core (0) Shadow Mastery
7 Tier1 (2) Ability I: +1 Dexterity
8 Tier1 (1) Stealthy
9 Tier1 (1) Stealthy
10 Tier1 (1) Stealthy
11 Tier2 (2) Ability II: +1 Dexterity
12 Tier2 (1) Lithe
13 Tier3 (1) Grim Precision
14 Tier3 (1) Grim Precision
15 Tier3 (1) Grim Precision
16 Tier3 (1) Shrouding Strike/Shot: Shrouding Strike
17 Tier3 (1) Shrouding Strike/Shot: Shrouding Strike
18 Tier3 (1) Shrouding Strike/Shot: Shrouding Strike
19 Tier4 (1) Improved Invisibility
20 Tier4 (1) Improved Invisibility
21 Tier4 (1) Improved Invisibility
22 Tier5 (1) Untouchable
23 Tier3 (2) Ability III: +1 Dexterity
24 Tier6 (2) Shadow Form
25 Tier4 (2) Ability IV: +1 Dexterity
------------------------------------------------------------------------------------------

Twists of fate - 31 of 31 Fate points spent.
Twist 1 - Tier 4: Grandmaster of Flowers: Piercing Clarity
Twist 2 - Tier 3: Magister: Impregnable Mind
Twist 3 - Tier 1: Legendary Dreadnought: Extra Action Boost
Twist 4 - Tier 1: Grandmaster of Flowers: A Dance of Flowers
Twist 5 - Tier 1: Primal Avatar: Rejuvenation Cocoon



Spell Like / Special Abilities
------------------------------------------------------------------
Shadow Walk
Dimension Door
Rejuvenation Cocoon
------------------------------------------------------------------

Weapon Damage
------------------------------------------------------------------
Melee Power: 144.0
Doublestrike: 76%
Off-Hand attack Chance: 80%
Off-Hand Doublestrike: 26%
Fortification Bypass: 86%
Ranged Power: 93.0
Doubleshot Chance: 35%

Sneak Attack Attack bonus: 21
Sneak Attack Damage: 26d6+28

Main Hand: Suffering, the Half of Whole
On Hit 8.25[1D4+3]+78 + (1D8) * Melee Power + 5 Constitution + 14D6 Acid
Critical 16-18 (8.25[1D4+3]+64) * 3 + 5 Constitution + 14D6 Acid
Critical 19-20 (8.25[1D4+3]+64) * 4 + 5 Constitution + 14D6 Acid

Off Hand: Pain, the Half of Whole
On Hit 8.75[1D4+3]+59 + (1D8) * Melee Power + 14D6 Acid
Critical 16-18 (8.75[1D4+3]+64) * 3 + 14D6 Acid
Critical 19-20 (8.75[1D4+3]+64) * 4 + 14D6 Acid

Tactical DCs
------------------------------------------------------------------
Assassinate 92.0
Dire Charge 93.0
------------------------------------------------------------------

Equipped Gear
------------------------------------------------------------------
Armor Legendary Disciple of the Dawn
+14 Enhancement Bonus
Fortification +202%
Parrying +9
Physical Sheltering +50
Profane Well Rounded +2
Silent Avenger Set (Legendary)
Green: Draconic Soul Gem

Belt Legendary Braided Cutcord
Quality Dodge Bonus +4%
Blurry
Dexterity +19
Quality Dexterity +4
Silent Avenger Set (Legendary)
Green: Globe of True Imperial Blood

Boots Legendary Flightfoot Greaves
Freedom of Movement
Speed XV
Natural Armor Bonus +19
Reflex Save +16
Adherent of the Mists Set (Legendary)
Yellow: +250 Spell Points

Bracers Legendary Bracers of the Fallen Hero
Strength +19
Insightful Constitution +9
Stunning +22
Quality Physical Sheltering +12
Adherent of the Mists Set (Legendary)
Green: Golem's Heart

Cloak The Invisible Cloak of Strahd
Invisibility Guard
Nightmare Guard
Deception +17
Magical Sheltering +52
Silent Avenger Set (Legendary)
Blue: Golem's Heart
Green: Deathblock

Gloves Legendary Crumbling Gloves
Insightful Dexterity +9
Quality Intelligence +4
Shatter +22
Insightful Physical Sheltering +24
Adherent of the Mists Set (Legendary)
Blue: Golem's Heart

Goggles Cannith Crafted Goggles
Cannith Goggles Prefix: Seeker
Cannith Goggles Suffix: True Sight
Cannith Goggles Extra: Insightful Seeker
Green: Golem's Heart

Helmet Unbreakable Stormreach Guardian's Helm
Constitution +19
Vitality +67
Fortitude Save +16
Fortification +202%
Trace of Madness: Empty augment slot
Blue: Golem's Heart

Necklace Legendary Pendant of the Warrior's Focus
Insightful Combat Mastery +6
Insightful Doublestrike +7%
Armor Piercing +21
Insightful Fortitude Save +5
Blue: Golem's Heart

Quiver Quiver of Alacrity
Ranged Alacrity 10%
Striding +30%

Ring1 Legendary Five Rings
Legendary Slavelords Prefix: False Life +68
Legendary Slavelords Suffix: Resistance +14
Legendary Slavelords Extra: Tendon Slice +14 (ou spot +22)
Legendary Slavelords Bonus: Quality Constitution +4
Legendary Slavelords Set Bonus: Empty augment slot
Blue: +2 Good Luck

Ring2 Legendary Ring of Prowess
Deadly +14
Accuracy +28
Melee Power +8
Ranged Power +8
Green: Golem's Heart

Trinket Cannith Crafted Trinket
Cannith Trinket Prefix: +17 Doublestrike
Cannith Trinket Suffix: +7 Assassinate
Cannith Trinket Extra: +3 Insightful Assassinate

Weapon1 Suffering, the Half of Whole
Damage and Type 5[1d4+3] + 15 Pierce, Evil, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
Critical Threat Range 19-20 x2
+15 Enhancement Bonus
Constructing Nightmare
Wounding 5
Metalline
Pain and Suffering
Orange: Good DR Bypass
Red: Meteoric Star Ruby

Sentient Weapon Personality: Sentient Jewel of the Kobold
Filigree 1: Treachery: Threat Reduction(Rare Version)
Filigree 2: Treachery: Melee Power(Rare Version)
Filigree 3: Treachery: Dexterity(Rare Version)
Filigree 4: Treachery: Critical Attack and Damage(Rare Version)
Filigree 5: The Long Shadow: Dexterity(Rare Version)
Filigree 6: The Long Shadow: Melee Power(Rare Version)
Filigree 7: The Long Shadow: Attack and Damage(Rare Version)

Weapon2 Pain, the Half of Whole
Damage and Type 5[1d4+3] + 15 Pierce, Evil, Magic
Critical Threat Range 19-20 x2
+15 Enhancement Bonus
Fetters of Unreality
Improved Deception
Sovereign Vorpal
Deception +17
Pain and Suffering
Purple: +138 Devotion Spell Power
Red: Good DR Bypass

------------------------------------------------------------------


+1 Quote
#13777179 May 23, 2018 at 08:13 PM · Edited over 1 year ago
Membro
17 Posts
Alguns comentários e considerações:

Não gostei do Will save. Gostaria que ficasse melhor, e dá, mas não sem descartar alguma coisa.

Preferi power attack a precision, uma vez que a fortification bypass está em 86%. Usando Assassin's trick perde mais 25%, já passa 100%.

Assassinate: 10 + 37 (Dex) + 18 (rogue lvl) + 7 (equip) + 3 (insight) + 2 (filigree) + 4 (scion of astral plane) + 6 (Stealthy, Shadowdancer) + 5 (rogue enhance Measure the foe)= 92

O dano da arma é maior, não modifiquei por medo de errar o cálculo. deve ficar por volta de 10[1d4+3] cada.

Measure the foe, T5 do Assassin, também aumenta temporariamente (10s) o Melee power em 30, chegando a 174.

Também gostaria de mais dodge. 40 foi o cap máximo que consegui. Measure the foe aumenta para 50 por 10s. Vou compensar usando displacement e incorporealty do Shadowdancer.

E por que Shadowdancer? Eu gosto da sinergia desse ED, aumentaram o melee power dele ficando muito mais viável, e me fornece mais assassinate e defesa que o LD, que seria a outra opção.

Por incrível que pareça, ele anda mais rápido em stealth que correndo.

Eu já tenho uns 90% desses itens.
+0 Quote
#13777539 May 24, 2018 at 09:19 AM
Membro
16 Posts
Vendo seus itens, fiquei com uma dúvida. Eu vi que quase todos os augment slot vc colocou o "Golem's Heart", eles procam em tempos diferentes ou procam juntos acumulando o efeito?
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#13777550 May 24, 2018 at 09:37 AM · Edited over 1 year ago
Membro
17 Posts
A chance do proc soma, quando estão em itens diferentes. Mas o efeito não aumenta.

Então, cada augment tem 2% de chance, se colocar em 2 itens tenho 4% de chance, simples.

Mas ele tem um cooldown de 30 s no proc. Múltiplos augments não mudam isso.

Mesmo assim acho válido colocar em vários itens, porque a chance continua baixa.
+1 Quote
#13777577 May 24, 2018 at 10:20 AM · Edited over 1 year ago
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17 Posts
Fiz uma versão de rogue puro também. Não muda os itens, nenhum deles é focado em monk.


Character name: loolah rogue puro final
Classes: 20 Rogue, 10 Epic
Race: Halfling Alignment: Lawful Good

Start Tome Final
Str: 10 7 45 HP: 1320 AC: 112
Dex: 20 7 86 PRR: 140
Con: 15 7 63 MRR: 96*
Int: 15 7 35 Dodge: 35/32
Wis: 8 7 24 Fort: 232%
Cha: 8 7 24
BAB: 20
+Healing Amp: 50
DR: 1\-
Immunities: Fear, Level Drain, Freedom of Movement, Death Effects
*MRR Capped at 50 due to armor worn.

Saves:
Fortitude: 76
vs Poison: 77
vs Disease: 77
Will: 59
vs Enchantment: 66
vs Illusion: 65
vs Fear: 65
vs Curse: 59
Reflex: 101
vs Traps: 113
vs Spell: 101
vs Magic: 101
Marked with a * is no fail on a 1 if required DC met

Level Class Feats
1 Rogue(1) Standard: Dodge
2 Rogue(2)
3 Rogue(3) Standard: Two Weapon Fighting
4 Rogue(4) Dexterity: +1 Level up
5 Rogue(5)
6 Rogue(6) Standard: Power Attack
7 Rogue(7)
8 Rogue(8) Dexterity: +1 Level up
9 Rogue(9) Standard: Improved Two Weapon Fighting
10 Rogue(10) Rogue Special Ability: Improved Evasion
11 Rogue(11)
12 Rogue(12) Standard: Improved Critical: Piercing Weapons
Dexterity: +1 Level up
13 Rogue(13) Rogue Special Ability: Opportunist
14 Rogue(14)
15 Rogue(15) Standard: Greater Two Weapon Fighting
16 Rogue(16) Rogue Special Ability: Slippery Mind
Dexterity: +1 Level up
17 Rogue(17)
18 Rogue(18) Standard: Mobility
19 Rogue(19) Rogue Special Ability: Defensive Roll
20 Rogue(20) Dexterity: +1 Level up
21 Epic(1) Epic Feat: Improved Sneak Attack
22 Epic(2)
23 Epic(3)
24 Epic(4) Epic Feat: Overwhelming Critical
Dexterity: +1 Level up
25 Epic(5)
26 Epic(6) Epic Destiny Feat: Perfect Two Weapon Fighting
27 Epic(7) Epic Feat: Past Life: Sneak of Shadows
28 Epic(8) Epic Destiny Feat: Pierce Silver
Dexterity: +1 Level up
29 Epic(9) Epic Destiny Feat: Dire Charge
30 Epic(10) Epic Feat: Completionist
Legendary: Scion of the Astral Plane
------------------------------------------------------------------------------------------
Granted Feats
Deflect Arrows
Evasion
Favored enemy: Undead
Hide in Plain Sight
Quick Draw
------------------------------------------------------------------------------------------

Active User Controlled Stances
------------------------------------------------------------------
Aasimar
Enchant Weapon
Brace
Doublestrike
Fast Healing
Shadow Training III
Power Attack


------------------------------------------------------------------------------------------

Enhancements: 80 APs and 1 Racial APs
------------------------------------------------------------------------------------------
Halfling - Points spent: 4
1 Core (1) Luck I
2 Core (2) Dexterity I
3 Core (1) Luck II
------------------------------------------------------------------------------------------
Assassin - Points spent: 36
1 Core (1) Knife in the Darkness
2 Tier1 (2) Sneak Attack Training I
3 Tier1 (1) Stealthy
4 Tier1 (1) Stealthy
5 Tier1 (1) Stealthy
6 Core (1) Dagger in the Back
7 Tier2 (2) Sneak Attack Training II
8 Tier2 (1) Venomed Blades
9 Tier3 (2) Sneak Attack Training III
10 Tier3 (2) Ability I: +1 Dexterity
11 Core (1) Assassin's Trick
12 Tier3 (1) Critical Mastery
13 Tier3 (1) Critical Mastery
14 Tier3 (1) Critical Mastery
15 Tier1 (1) Shiv
16 Tier1 (1) Shiv
17 Tier4 (2) Sneak Attack Training IV
18 Tier4 (2) Ability II: +1 Dexterity
19 Core (1) Nimbleness
20 Tier4 (1) Killer
21 Tier4 (1) Killer
22 Tier4 (1) Killer
23 Tier2 (1) Venomed Blades
24 Tier2 (1) Venomed Blades
25 Core (1) Lethality
26 Tier5 (1) Assassinate
27 Tier5 (1) Measure the Foe
28 Tier5 (1) Measure the Foe
29 Tier5 (1) Measure the Foe
30 Tier1 (1) Shiv
------------------------------------------------------------------------------------------
Vistani Knife Fighter - Points spent: 41
1 Core (1) Knife Expertise
2 Tier1 (1) Vistani Knife Training I
3 Tier1 (2) Mist Stalker I
4 Tier1 (2) Rapid Attack
5 Core (1) Knife Juggler
6 Tier2 (2) Mist Stalker II
7 Tier2 (2) Vistani Knife Training II
8 Tier3 (2) Vistani Knife Training III
9 Tier3 (2) Mist Stalker III
10 Core (1) Knife Specialist
11 Tier3 (2) Deadly Blades
12 Tier3 (2) Gifted I: +1 Dexterity
13 Tier4 (2) Gifted II: +1 Dexterity
14 Core (1) One With Blades
15 Tier4 (2) Mist Stalker IV
16 Tier4 (2) Vistani Knife Training IV
17 Tier4 (2) Double Daggers: Double Daggers
18 Tier4 (1) Celerity
19 Core (1) Vistani Fortune
20 Tier1 (1) Undead Hunter
21 Tier2 (1) Haste Boost
22 Tier2 (1) Haste Boost
23 Tier2 (1) Haste Boost
24 Tier3 (2) Fan of Knives
25 Tier2 (2) Bleeding Cuts
26 Tier1 (1) Acrobatic
27 Core (1) Knife Master
------------------------------------------------------------------------------------------
Tactical DCs
------------------------------------------------------------------
Dire Charge 100
Assassinate 95
------------------------------------------------------------------


+0 Quote
#13951471 Jan 25, 2019 at 11:46 AM
Membro
17 Posts
O Mamute queria uma ideia de usar Harper nessa build. Disse que não vale a pena, uma vez que ela não foca em int.
Mas isso me deu a vontade de fazer uma build focada em int. Então abri o planner e desenhei essa aqui. Ainda estou trabalhando nela, nem vi os itens que usaria, mas não ficou ruim. Aliás, sempre gostei de build int pra rogue, tem muita sinergia.
Mais pra frente eu deu um upgrade nela com os itens.


Character name: Rogue int com Harper
Classes: 20 Rogue, 10 Epic
Race: Gnome Alignment: Neutral

Start Tome Final
Str: 8 7 15 HP: 480 AC: 11
Dex: 14 7 23 PRR: 15
Con: 16 7 23 MRR: 15 +Healing Amp: 0
Int: 20 7 43 Dodge: 27/32 -Healing Amp: 0
Wis: 8 7 15 Fort: 0% Repair Amp: 0
Cha: 10 7 17 SR: 0 BAB: 20
DR:
Immunities: Fear, Level Drain


Saves:
Fortitude: 17
vs Poison: 17
vs Disease: 17
Will: 21
vs Enchantment: 21
vs Illusion: 21
vs Fear: 21
vs Curse: 21
Reflex: 45
vs Traps: 51
vs Spell: 45
vs Magic: 45
Marked with a * is no fail on a 1 if required DC met

Level Class Feats
1 Rogue(1) Standard: Insightful Reflexes
2 Rogue(2)
3 Rogue(3) Standard: Two Weapon Fighting
4 Rogue(4) Intelligence: +1 Level up
5 Rogue(5)
6 Rogue(6) Standard: Precision
7 Rogue(7)
8 Rogue(8) Intelligence: +1 Level up
9 Rogue(9) Standard: Improved Two Weapon Fighting
10 Rogue(10) Rogue Special Ability: Improved Evasion
11 Rogue(11)
12 Rogue(12) Standard: Improved Critical: Piercing Weapons
Intelligence: +1 Level up
13 Rogue(13) Rogue Special Ability: Opportunist
14 Rogue(14)
15 Rogue(15) Standard: Greater Two Weapon Fighting
16 Rogue(16) Rogue Special Ability: Defensive Roll
Intelligence: +1 Level up
17 Rogue(17)
18 Rogue(18) Standard: Dodge
19 Rogue(19) Rogue Special Ability: Slippery Mind
20 Rogue(20) Intelligence: +1 Level up
21 Epic(1) Epic Feat: Improved Sneak Attack
22 Epic(2)
23 Epic(3)
24 Epic(4) Epic Feat: Overwhelming Critical
Intelligence: +1 Level up
25 Epic(5)
26 Epic(6) Epic Destiny Feat: Perfect Two Weapon Fighting
27 Epic(7) Epic Feat: Mobility
28 Epic(8) Epic Destiny Feat: Elusive Target
Intelligence: +1 Level up
29 Epic(9) Epic Destiny Feat: Dire Charge
30 Epic(10) Epic Feat: Watchful Eye
Legendary: Scion of the Astral Plane
------------------------------------------------------------------------------------------
Granted Feats
Deflect Arrows
Evasion
Hide in Plain Sight
Quick Draw
------------------------------------------------------------------------------------------


Active Auto Controlled Stances
------------------------------------------------------------------
Unarmed
Cloth Armor
Centered
True Neutral
------------------------------------------------------------------------------------------

Enhancements: 80 APs
------------------------------------------------------------------------------------------
Harper Agent - Points spent: 12
1 Core (1) Agent of Good I
2 Tier1 (2) Strategic Combat I
3 Tier1 (2) Harper Enchantment
4 Tier2 (1) Know the Angles
5 Tier2 (1) Know the Angles
6 Tier2 (1) Know the Angles
7 Core (2) Harper Training I: +1 Intelligence
8 Tier3 (2) Strategic Combat II
------------------------------------------------------------------------------------------
Vistani Knife Fighter - Points spent: 27
1 Core (1) Knife Expertise
2 Tier1 (1) Vistani Knife Training I
3 Tier1 (2) Rapid Attack
4 Tier1 (2) Mist Stalker I
5 Core (1) Knife Juggler
6 Tier2 (2) Vistani Knife Training II
7 Tier2 (2) Mist Stalker II
8 Tier2 (1) Haste Boost
9 Tier2 (1) Haste Boost
10 Tier2 (1) Haste Boost
11 Core (1) Knife Specialist
12 Tier3 (2) Mist Stalker III
13 Tier3 (2) Deadly Blades
14 Tier3 (2) Gifted I: +1 Intelligence
15 Tier4 (2) Mist Stalker IV
16 Tier4 (2) Double Daggers: Double Daggers
17 Tier4 (2) Gifted II: +1 Intelligence
------------------------------------------------------------------------------------------
Assassin - Points spent: 41
1 Core (1) Knife in the Darkness
2 Tier1 (1) Shiv
3 Tier1 (1) Shiv
4 Tier1 (1) Shiv
5 Tier1 (1) Stealthy
6 Tier1 (1) Stealthy
7 Tier1 (1) Stealthy
8 Tier1 (2) Sneak Attack Training I
9 Tier2 (2) Sneak Attack Training II
10 Tier3 (2) Sneak Attack Training III
11 Tier3 (2) Ability I: +1 Intelligence
12 Core (1) Dagger in the Back
13 Core (1) Assassin's Trick
14 Tier2 (1) Damage Boost
15 Tier2 (1) Damage Boost
16 Tier2 (1) Damage Boost
17 Core (1) Nimbleness
18 Tier4 (2) Ability II: +1 Intelligence
19 Tier4 (2) Execute
20 Tier4 (2) Sneak Attack Training IV
21 Tier4 (1) Killer
22 Tier4 (1) Killer
23 Tier4 (1) Killer
24 Core (1) Lethality
25 Tier5 (1) Assassinate
26 Tier5 (1) Measure the Foe
27 Tier5 (1) Measure the Foe
28 Tier5 (1) Measure the Foe
29 Tier5 (2) Knife Specialization
30 Tier5 (1) Light Armor Mastery
31 Tier5 (1) Light Armor Mastery
32 Tier5 (1) Light Armor Mastery
33 Core (1) Deadly Shadow
------------------------------------------------------------------------------------------

Active Destiny Tree
------------------------------------------------------------------------------------------
Shadowdancer - Points spent: 24
1 Core (0) Shadow Training I
2 Core (0) Shadow Training II
3 Core (0) Shadow Training III
4 Core (0) Shadow Training IV
5 Core (0) Shadow Training V
6 Core (0) Shadow Mastery
7 Tier1 (2) Ability I: +1 Intelligence
8 Tier1 (1) Stealthy
9 Tier1 (1) Stealthy
10 Tier1 (1) Stealthy
11 Tier2 (2) Ability II: +1 Intelligence
12 Tier2 (1) Lithe
13 Tier3 (1) Grim Precision
14 Tier3 (1) Grim Precision
15 Tier3 (1) Grim Precision
16 Tier3 (1) Meld Into Darkness
17 Tier3 (1) Meld Into Darkness
18 Tier3 (1) Meld Into Darkness
19 Tier3 (1) Shrouding Strike/Shot: Shrouding Strike
20 Tier3 (1) Shrouding Strike/Shot: Shrouding Strike
21 Tier3 (1) Shrouding Strike/Shot: Shrouding Strike
22 Tier4 (1) Improved Invisibility
23 Tier4 (1) Improved Invisibility
24 Tier4 (1) Improved Invisibility
25 Tier5 (1) Untouchable
26 Tier6 (2) Shadow Form
27 Tier2 (1) Lithe
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Twists of fate - 19 of 25 Fate points spent.
Twist 1 - Tier 4: Fury of the Wild: Sense Weakness
Twist 2 - Tier 1: Primal Avatar: Rejuvenation Cocoon
Twist 3 - Tier 1: Magister: Impregnable Mind
Twist 4 - Tier 1: Legendary Dreadnought: Extra Action Boost

Spell Power Base Critical Chance Critical Multiplier.
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Acid 61 0% 0
Alignment 61 0% 0
Cold 61 0% 0
Earth 61 0% 0
Electric 61 0% 0
Fire 61 0% 0
Force 61 0% 0
Light 61 0% 0
Negative 60 0% 0
Physical 61 0% 0
Positive 61 0% 0
Repair 61 0% 0
Rust 61 0% 0
Sonic 61 0% 0
Untyped 61 0% 0
Water 61 0% 0
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Tactical DCs
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Stunning Blow 16
Stunning Fist 31
Sunder 16
Trip 16
Stunning Shield 16
Assassinate 48
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Equipped Gear
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+0 Quote